Showing posts with label Best accounting software. Show all posts
Showing posts with label Best accounting software. Show all posts

Thursday, September 3, 2015

Best 5 GST Ready Accounting Software in Malaysia

GST has been implemented for 5 months. We all aware that Malaysia Custom department still trying to catch up and fix some problems in the claim and submission of GST-03 form. From end user market, we have manage to identify Best 5 GST Ready Accounting Software in Malaysia.

1) SQL Accounting
This is the most popular accounting software used by Accounting firm and freelance Accountant now. Why they are popular, it's simple and easy to use. Most of the users able to pickup the software in 4 hours training which currently provided by Bifrost Tech Sdn Bhd.

2) UBS Accounting
This is the legacy accounting software that exists in Malaysia market more than 20 years. They have lot's of loyalty customers and more than 90% of the account admin clerk trained to use this software in the school.

3) Q&E Accounting
This is getting hot now as they are going for cloud based. It's not common in normal retail sector but getting popular in service industry.

4) Million Accounting
How will i say about this. It's new and cheap. Has the lowest pricing among others. User interface and stability still a question so far but if you are looking for cheapest, you can consider it.

5) Autocount Accounting 
This is great competitor to fight with SQL Accounting. Both are quite similar and has advantage over certain sector. Autocount has more steps to complete a data entry job compare to SQL, but the interface looks more attractive.

For more details, you can call up Bifrost Tech Sdn Bhd. 04-6459769

Friday, October 25, 2013

Malaysia GST - Is your software ready?



On 2015, we will officially move to the GST tax system in Malaysia.
Unfortunately, making the move to the GST tax system won’t be a snap for small businesses and a bit of paperwork will be required.
To help make the transition a little easier for businesses, here are some things that they need to know,
What GST is and how it is different from the existing sales tax and service tax.

1. Single versus multiple stage

Unlike the existing sales tax and service tax, GST is generally charged on the consumption of goods and services at every stage of the supply chain, with the tax burden ultimately borne by the end consumer. This multiple tax levels feature of GST is the fundamental change from the present single-stage sales tax and service tax levied at only one stage of the supply chain.


Penang SQL Accounting Software 

2. Goods and services subject to tax

GST operates on a negative concept - all goods and services are subject to GST unless specifically exempted. For sales tax, the same concept applies where all goods are taxable unless specifically exempted. It is anticipated that the number of exemptions under the present sales tax regime would be significantly reduced.

Service tax, on the other hand, operates on a positive concept where only services that are specifically prescribed are taxable. Under a GST regime, the opposite will apply and a much wider range of services will fall within the GST net than before. The potential of a wider tax base under a GST regime is attractive to governments, as it offers greater flexibility as a revenue measure and promises simplicity compared to the task of administering exemptions and identifying taxable services under the current sales tax and service tax respectively.

3. Tax payment and accounting periods

Time of supply is an important feature under the GST regime as it determines when one should account for GST in the GST returns. The approach used by many countries when adopting GST is that a supply is considered to have taken place at the earliest of the following three events:  the time an invoice is issued; or  the time any payment is received by the supplier; or the time a taxable supply is made.


Penang SQL Accounting Software 

The tax payment by GST registrants is worked out by deducting GST credits (input tax) from GST due (output tax) in the GST return. The GST rules differ from the existing sales tax structure where sales tax becomes due and payable when there is a sale or disposal otherwise than by sale. On the other hand, service tax is only due when payment is received, and where payment is not received, the tax is accounted for at the end of the 12-month period from the date of invoice issued. The GST concept of time of supply is therefore generally wider than the provisions in the existing sales tax and service tax and it will be important for businesses to learn to cope with the change, as there will potentially be changes to the enterprise’s cash flows under the new tax.

Bifrost partner with few accounting and audit firms such as TehEngAun & Co, Lim, Tay & Co, and Khoo Khai Hong & Co to provide professional support for business in Malaysia. Engage Bifrost today to understand how we can help to get your business ready for Malaysia GST Tax. 
Email us support@bifrostech.com or call us at 046459769 or visit us at http://www.bifostech.com/Accounting.aspx

Thursday, October 24, 2013

Free Programming Book by Penang SQL Accounting Software



1. Game Creation with XNA - Wikibooks, 2012

This book is a collection of tutorials on game creation with Microsoft's XNA framework. Contents: Basics; Game Design; Mathematics and Physics; Programming; Audio and Sound; 2D/3D Game Development; Networking and Multiplayer; AI; Kinect; etc.

2. The Python Game Book by Horst Jens et al. - thepythongamebook.com, 2012

The Python Game Book written by Horst Jens and friends aims to provide interested students and teachers a broad range of material to teach themselves how to write computer games using the language Python and other free Open Source tools.

 Making Games with Python and Pygame by Al Sweigart, 2012

This is a programming book that covers the Pygame game library for the Python programming language. Each chapter gives you the complete source code for a new game and teaches the important programming concepts from these examples.

4. Introduction to Programming Through Game Development Using Microsoft XNA Game Studio by Rob Miles - Microsoft Press, 2009

Learn the underlying skills and principles of software development as you design and build your first games for Xbox 360, Windows, and Zune. This curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.

5. Programming Vertex, Geometry, and Pixel Shaders by Wolfgang Engel, et al., 2011

This reference covers the advanced rendering techniques important for graphics programmers in the game and film industries, and will help them implement these techniques with DirectX 10. Intended for people with background in DirectX8 or DirectX9.

6. BlitzMax - Wikibooks, 2010

BlitzMax is a computer programming language based on BASIC. The code is first converted to a low level assembler format which is then assembled into object code for the target platform. BlitzMax is capable of compiling for Windows, Linux and Mac OS.

7. Creating a Simple 3D Game with XNA - Wikibooks, 2010

This tutorial is designed to provide a guide to using XNA to help create games in as simple and a visual way as possible. Examples of all of the basic elements to get started on a simple game are included, including controls, sound, and gameplay.

8. Beginning C++ Through Game Programming by Michael Dawson - Course Technology PTR, 2010

If you're ready to jump into the world of programming for games, Beginning C++ Through Game Programming will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals.

9. Pro Java 6 3D Game Development by Andrew Davison - Apress, 2007

Pro Java 6 3D Game Development explains how to program 3D games in Java on a PC, with an emphasis on the construction of 3D landscapes. The author assumes you have a reasonable knowledge of Java, the sort of thing picked up in a first Java course.

10. Blender 3D: Noob to Pro - Wikibooks, 2010

This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials build on the lessons in previous ones. Therefore, Blender beginners should follow the tutorials in sequence.

11. Blender Basics: Classroom Tutorial Book by James Chronister, 2009

Blender is a 3D technology rendering/animation/game development open-sourced freeware program maintained by the Blender Foundation. This tutorial book is designed to get you up and running in the basics of creating objects and scenes and animating.

12. Strategy Game Programming by Martin Fierz, 2005

These pages intend to give a comprehensive overview of the elements of a computer program which can play two-player strategy games like tic-tac-toe, connect four, checkers and chess. Code fragments in this text are written in C.

13. The Linux Gamers' HOWTO by Peter Jay Salzman, Frederic Delanoy, 2004

This is a stepping stone to to give people the knowledge to begin thinking about what is going on with their games. You need to know a little more about what's going on behind the scenes with your system to be able to keep your games healthy.

14. Killer Game Programming in Java by Andrew Davison - O'Reilly Media, 2009

This book is for people who already know the basics of Java. It teaches reusable techniques which can be pieced together to make lots of games. For example, how to make a particle system, first-person keyboard controls, a terrain follower, etc.

15. The Java Game Development Tutorial by Fabian Birzele - Java Cooperation, 2004

A very detailed introduction into the development of online games using Java. The text will lead you from the basic structure of an applet to the development of a whole game. Topics covered: AI, level editors, random generation of landscapes, etc.

16. Action Arcade Adventure Set by Diana Gruber - Coriolis Group Books, 1994

The art and science of creating side scroller games is documented quite thoroughly in this book. If you can look past some obvious anachronisms, you will find that this old book still contains a lot of useful information.

17. So you want to be a Computer Game Developer? by Diana Gruber - Fastgraph, 2000

If you have the brains, the talent, and the courage to take risks, a career in Computer Game Development may be right for you. The job security and the creative satisfaction can all be yours, but only if you have what it takes to do the job.

18. Learning to Draw Basic Graphics in C++ by Michael Morrison - InformIT, 2004

Learn how to use C++ code to create basic animated graphics in this chapter from Beginning Game Programming by Michael Morrison. Practical lesson based on C++ programming, the basics of drawing graphics using the Windows Graphics Device Interface.

19. Adventure in Prolog by Dennis Merritt - Springer, 1990

This book takes a pragmatic, rather than theoretical, approach to the language and is designed for programmers interested in adding this powerful language to their bag of tools. Much of the book is built around the writing of a short adventure game.

20. GPU Gems 3 by Hubert Nguyen - Addison-Wesley Professional, 2007

This volume provides a snapshot of the latest GPU (Graphics Processing Unit) programming techniques. Readers will find that the latest algorithms create ultra-realistic characters, better lighting, and post-rendering compositing effects.

21. Pangea Software's Ultimate Game Programming Guide for Mac OS X by Brian Greenstone - Pangea Software, Inc, 2004

Programming secrets for aspiring Mac game programmers. The book covers OpenGL, HID Manager, OpenAL, Rendezvous, Core Graphics, Quicktime, Maya plug-ins, stereo 3D rendering, AltiVec optimizations, networking, copy-protection, marketing strategies, etc.

22. The Java Game Programming Tutorial by Garry Morse, 1997

This tutorial starts with basic issues in the Java language with regard to applets, particularly for beginners or knowledgeable programmers who wish to make online Java presentations or games. The tutorial applets are available for downloading.

23. Creating Adventure Games On Your Computer by Tim Hartnell - Ballantine Books, 1984

Though dated, Hartnell's book is a good introduction to adventure game construction. While the book focuses on BASIC programming, which wouldn't be a programmer's choice today, it offers sound design techniques for the absolute beginner.

24. Michael Abrash's Graphics Programming Black Book by Michael Abrash - Coriolis Group Books, 2001

A book for game developers and serious assembly language programmers. It explores the technology behind the popular Doom and Quake 3-D games, and explains optimized solutions to 3-D graphics problems from texture mapping, hidden surface removal, etc.

25. The Art of Computer Game Design by Chris Crawford - Osborne/McGraw-Hill, 1997

One of the pioneer works seriously about video game. It explains what is a game, why people play games, and how to design a game. The author describes in detail what goes into the game design including many examples from his own experience.

26. Simulating Humans: Computer Graphics Animation and Control by N. I. Badler, C. B. Phillips, B. L. Webber - Oxford University Press, USA, 1993

This volume presents the problem of providing a surrogate or synthetic human for designers and engineers. The book is intended for engineers interested in understanding how a computer surrogate human can augment their analyses of designed environments.

27. Programming Linux Games by John R. Hall - No Starch Press, 2001

A complete guide to developing 2D Linux games, written by the Linux experts. It teaches the basics of Linux game programming and discusses important multimedia toolkits. You will learn to write and distribute Linux games.

28. Invent Your Own Computer Games with Python by Albert Sweigart - Albert\Sweigart, 2008

A programming book for kids interested in learning to program their own computer games with python, a serious computer language which is used by professional programmers also. The book explains programming principles from the source code examples.

Bifrost Tech - Malaysia Top Software Company, Provide ERP/CRM/Business Software Solution

Sunday, July 7, 2013

Best and Popular Accounting Software in Malaysia

Best and Popular accounting software in Malaysia

 Find out which are the best accounting software in Malaysia popularly used by the small business owners in Malaysia.   But first we will define what is an accounting software and what should be included in a basic accounting software.

What is accounting software?

Accounting software is an application software that helps you record and process your business related transactions – transactions such as sales, purchases, payments to suppliers and receipts from customers. A good accounting system should also function as an accounting information system, as well as a management information system.

Types of accounting software in Malaysia

Some accounting systems consist of a core module and several add-on optional modules. Some other accounting systems are made up of several inter-dependent modules, and are described as integrated systems.
The core modules that are necessary in order to be able to generate your financial statements are the General Ledger module, Cash Book module and the Accounts Receivable and Accounts Payable module. Optional modules that help to ease the business operations are the Sales Order module, Billings module, Purchase Requisition module, Purchase Order module, Inventory / Stock control module, Payroll module, Timesheet module, Inquiry module, Electronic payment module, and the CRM module.
In evaluating the best accounting software for your company, you need to ask yourself which modules are necessary for your business at that point of time, and also for the future.

List of Accounting software in Malaysia

Here is the list of the popular brands of accounting software Malaysia, grouped by country of origin, and listed in alphabetical order
Accounting software that originates from Malaysia
Accounting software in Malaysia that originated from other countries

Where can you buy accounting software Malaysia

The list of accounting software Malaysia above are general-purpose systems suitable for most trading and service industries.  They can be bought ‘off the shelf’ and are generally not customizable or modified in any way.  If you are operating in specific industries, you may contact certain ERP solution provider such as Bifrost Tech or YGL to customize solution for your company.
The Malaysian accounting software can be bought directly from the developers themselves, or from consultants and agents of the company.   The accounting software that originate from other countries are normally available from the authorized distributor’s office, IT stores, and also through independent agents, consultants and system integrator acting for the distributor.

Penang SQL Accounting Software